/*   Copyright (C) 2008  Jeroen v. Schagen & Youri Lima
 *
 *   This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

using System;

using Engine.Math;

namespace Engine.Rendering
{
    /// <summary>
    ///     Bounding box in a three-dimensional space
    /// </summary>
    public class BoundingBox
    {
        private Vector3 minimum;
        private Vector3 maximum;

        /// <summary>
        ///     Default no-arg constructor
        /// </summary>
        public BoundingBox()
        {
            minimum = Vector3.ZERO;
            maximum = Vector3.ONE;
        }

        public Vector3 Minimum
        {
            get { return minimum; }
            set { maximum = value; }
        }

        public Vector3 Maximum
        {
            get { return maximum; }
            set { maximum = value; }
        }
    }
}
